Wherever you are, I pray that you're at peace at least, at long last - I know you've had a very troubled life. I pray for your soul and for your kids and all your family. May rest in peace among the stars in the sky. Much love from Hungary.
http://www.youtube.com/watch?v=d30jrfZIh6g
Having played the beta for some weeks, I actually went back to the city to get my pre-ordered copy just after I got home on a Tuesday afternoon. In that few weeks, I got quite addicted, even despite some obvious things simply missing from the game, what just didn't stop bugging me. But I shrugged it off, saying it's beta, and the retail version will prolly contain them anyway, no need to get jumpy about it. And apparently, I was wrong. When I got back home the second time that Tuesday afternoon (more like early evening by that time), and installed and started the final version of the game, I was like: "Wth?..." I couldn't spot any differences between the beta and the final version, apart from a build number. I think. Not even really sure about that.
Okay, so what do we have here? Hardware requirements are pretty friendly, I don't think anyone is in serious trouble because of that nowadays. The same old system of the game is still here too: be born (or created), grow up and learn, work and spend the money earnt, enjoy your spoils, die. About creating sims: what you read everywhere is that how much simpler it all became. Well, I might be wrong, but I don't remember this particular thing having been any more complicated in Sims 2 either. Sure you're given more flexibility, but that's mainly thanks to the Create-A-Style function, with which almost everything can be customized: patterns, full infinite color spectrum (that doesn't always displays the exact color on the sim tho, somehow), all absolutely freely variable, not only on sims but on most house items as well. Just think of it: freedom is basically limitless this way, but it really complicates the processes, because if you really wanna get creative and unique, you'll find yourself spending hours only to create one character... The personality traits part is actually a nice thing, it really adds more flavor to the sims and makes it more interesting (or just longer?) to explore the possibilities they open up.
Once the family is done and moved in and has a hosue, comes another new feature that sweeps everyone off their feet: seamless neighborhood. Great. No, I mean, really, it is indeed much smoother than having to wait minutes for a new place to be loaded every time ur sim goes somewhere. And the neighborhood also seems to be alive, or at least tries to: wherever you go, you'll find other sims (more-usually-than-not just flocking to the area themselves, but still) minding their own business, conversing, or whatnot. But honestly: that really such a big new awesome invention? I mean, it's 2009 AD, c'mon. Anyway. The first thing you'll notice in the HUD are the moodlets. You know, those small squares that tell you how the sim is actually feeling: horrified at some happening or another, totally tired in need of sleep, fascinated by an interesting object, fulfilled because their wishes came true...you name it. All having an effect on their current mood of course, which is also displayed in the moodlet's description. What you don't get, are the different levels (ie. colors) of the mood meter: it's simply green everywhere. Personally, I preferred the way it was in Sims 2, easier to get the info from, especially with several family members, if you see that the background of their thumbnail just dropped from white to red, then having to always select them to check, but oh well. That's just one of the really minor nuisances to spoil Sims 3.
A much greater one, that's surely the biggest letdown of this game for me, is what I just dubbed "the dark side of the seamless neighborhood". Forget about selecting the town you want your sim to live in, as there aren't options: the vanilla game only comes with Sunset Valley equipped. Yep, that's right, back to Sims 1 - wtf? Prolly the creators themselves felt that it's quite not okay (to put it nicely), somewhere around the time when they released the game to manufacture, because you get a free neighborhood once you sign up to the official Sims 3 community, and there clearly wasn't enough time to do it properly, despite even the new items, because most of the places are the very same as in Sunset Valley, their names included. Go on playing though, you'll notice some nice things: sims can invest in shops or some other public places, take classes to learn different skills, collect minerals and insects which can either be put in a terrarium or sold for money... But as the money's rolling in and you'd want to buy more advanced stuffs, you'll come to unearth some not-so-nice "features" too. Or, well, you could unearth them, if they weren't missing - the items, that is. For example, okay we get a lot of curtains by default, but where are some smaller statue-like art pieces? Where has the hot tub gone to? Where's the damn diving board for my pool? ... No, ain't joking, those all are missing. As well as any and all greenhouse stuffs (except the sprinkler, found in a quite odd category) - but oh wait, you don't need a green house, as there are no seasons either. Again. You can have a garden (just plant anything anywhere, no special earth anymore either) and produce all kinda fruits, but there's no device to make juice of them. You have sea (in Sunset Valley, but that's the only included neighborhood anyway), and like 3 or so marked beach locations, but the sims can't swim in the sea. You have books to learn some skills, but not for others - what's with that? Sure you can't perfect your painting skills just by reading, but if anyone tells me you couldn't even learn some basics from books, I'ma smack them. Really. And where's the billiard table? And the card table? And the aquariums, even if they were just decors? Okay, there IS one of those, in which ONE fish can be put (regardless of size, really...you get the info on the weight of the fish you catch, and there are quite many types, but you can put in a 30-something kg one into the small bubble aquarium on the table just as nicely as a 1 kg one...some programmers should read those logic skillbooks?), but to actually have a "perfect aquarium" desire with THAT? Doesn't even have to be cleaned anymore, you just have to feed the fish - can't even just watch it, really. Or try to create a pond in your garden: you'll find (with some luck) the only water lily to decorate your little lake with, and that too tends to just appear at the bottom of it if you go there next time. Yay for diversity. And for f's sake, really: could someone just tell me what prompted the programmers to drop highlighting the action in progress in the action queue? It's okay that it's logical that the first one is being carried out, but since the sims are sims, they never started something 'til they got to the place or object needed, now you just can't know that either anymore, unless zooming in on them just to check.
*sighs* Really. I feel like the poor sims took one step forward, and god knows how many more back. I feel like the programmers just sanctified and made some earlier hacks officially and by-default available (45° rotation, aging, etc), and forgot (or ripped on purpose) just so much more that's always been default. Toilet paper, notepad and pencils, bottles of perfumes, and the like - just decors, but really nice small details. Plants not needing watering (and trimming outside), console/computer having no different games to buy, clothes just changeable at will without having to be bought - really small details, but ruining the feeling nonethelss. All sims having a cell phone (from child up) by default is great, but the need for the ~normal~ ones is no more at all, they're at most decors. And while actually having to have a number of acquaintances/friends to increase the charisma skill sounds very logical, I miss that one "memories" tab from Sims 2, where the important events in the sim's life were recorded (that reminds me, no more diary-writing either).
It could be so much more, if it wasn't missing many of those most-enjoyable things. Right, some stuffs must be left for expansions too (well, not right, but understandable), but while Sims 2 was a huge step ahead after the first part with its expansions, I have a feeling that we don't enjoy this release because it's Sims 3, but only because it's Sims - that same thing that made the previous two parts addictive. But it's old, damnit, and having to resort to getting the same items everytime and everywhere if we want that "top" luxury level (aka the beautifully decorated moodlet) once more like we already had to in two previous vanilla games, well...I'd say it really gives seamless neighborhood and create a style the kick in the btm.
I wish I could be the wonderboy
everyone dreamt me to be.
Continue making them happy,
and thus feeling successful.
But I failed to learn the lessons.
It's hard not to want to
tip-toe back to eternity
to re-take those baby-steps.
Fighting the voices in my head tooth-and-nail,
always replaying and echoing,
never dying down.
Back to the secret garden,
where it's quiet so I can listen...
or to the playground,
with the wingset and the slide and the sandbox,
where it's carefree so I can just be...
Knowing the traits and the options,
to explore and investigate,
not to end up so unstable and lost.
The recklessness is so daunting...
My enthusiasm
is broken down so easily
when I find no one
who'd share it.
My interests
always differ,
instead of being popular
they're just too unique.
And you say
I shouldn't feel like
I don't fit in.
I shouldn't feel
the bitter taste of bile
in my mouth
when I hear you saying so,
knowing how there's
no backup to it all
on your behalf.
Where have you been
those endless nights
when the tears kept falling
and I couldn't stop trembling
from the ache gnawing on my heart?
Where have you been
when they pushed me around
and mocked my achievements
calling me names and
taking my belongings to hide them for fun?
Where have you been
when those I thought were my friends
betrayed me and joined the bullies
and I had no one to
share a laugh or a secret with?
Where have you been
when I made the discoveries
I'm still sick and afraid of
and missed the steps
all the others around me took?
You've never even known...
shut your eyes and chose blindness.
But where have I been
during all these years?
My self beaten down and exiled,
skinned, burning at the stake, unconscious.
My spirit wounded and bleeding.
Where have I been
lost and wandering unknown lands,
not sailing among the shores
and suffocated under the weight in the sand,
buried deep down under your castle.
I've never even known...
left logic and reason to the arms of good will.
And where am I now?
Still lost, and confused, distrusting, and shaky,
unable to love and thus ugly.
And there's still no one
to hold my hand, to hold on to.
Learnt to live with it?
Unsure... unconvincing...
Would you rather be rich or famous?
Fame usually brings the riches too, so I guess, famous. Tho I'm not sure I'd really need all that attention.
for look at it, truly
what do we have?
shining gold, vibrating with life
a healthy mind and body.
surrounded by people,
funny and nice enough
to be loved.
probably plans,
a bright outlook on future.
qualities.
experiences...memories.
dreams: such a void realm.
crushed and hollow,
un-trusting, selfish and lazy.
dark like the abyss,
afraid of light and people,
yet missing faces...
a touch, a response.
ugly, sick, but longing...
such common things.
wanting to learn, to explore...
but drained and aimless.
the divine light,
casting shade on me.
I didn't want to get up today,
for I hate the waking world,
all cold and demanding.
Nothing, but the pain.
I didn't want to get up today,
for I was granted the gift
of dreaming with you,
ever safe and peaceful.
I didn't want to get up today,
there's nothing to do,
and I much prefer the abyss
to the wilderness out there.
I didn't want to get up today,
ruining that precious time,
having you in my arms,
a moment of eternity.
I do not want this ethereal world,
with its faces of ugliness
it keeps showing to me.
I only wish to be enough
to be on the other side,
in the light
with you~...
How could I not be
thinking about it...
The secrets of life
you already know.
The secrets of life
I won't come to discover.
How could I not be
thinking about how
awfully common they are...
no big deals.
Thinking why it seems
so simple from here,
but turning so hard
from over there.
The whispered kisses
in the dead of the night,
the silent wishes
shared and understood.
A contact of the eyes,
a smile...
the sparks in the air.
Reaching out only
not to find them there...
In the morning wondering
over a cup of coffee,
why did it all disappear...
Petals of roses,
silky and smooth...
the thorns, all bloody.
How could I not think
if I'm right,
evading the bruises
but the caresses as well...
or you're better off,
going through
heaven and hell.
Long-forgotten minutes of sentiments,
the words, humored...
but the echoes will ring in your ears.
The bliss of seeing you again,
feeling your joy,
a genuine smile...
is this what it feels like
to really be welcome?
And the noise:
roaring chatter and laughter...
yet the silence is so deafening.
Being happy, being together,
for fun's sake.
Was that ever so?
Will I ever get the chance?
It makes me wonder...
And then the wail of the banshee:
that pang of jealousy
when they get to hold your hands
in front of my eyes,
when they get to kiss your lips
in front of my naked eyes...
Is it in the situation?
Or is it in you?
Envy, for seeing you in a way
I never see myself?
Or jealousy, for that other one
not being me?
Do you know?
Have you any idea?
Do they connect?
Yesterday and today,
today and tomorrow?
Back there and right here?
Clanging steps in an empty corridor
in the depths of my soul,
and fear of heights that
you make me soar into?
Or are they but
an endless sequence of balances?